Unfortunately because of the current world situation I've had to relocate and work from home for the remainder of the project. Trying to maintain the same level of quality whilst working on a simple laptop is pretty much impossible. Things such as lighting tweaks for each scene can take a day or more just for… Continue reading Effects and compositing
Category: Fourth Year
Clothing and cloth physics
Until now the characters have been nude. Whilst this was fine whilst working with proxies, as soon as I tested with the full models things became a bit uncomfortable. So I finally carved out the time to put some fabric down. I wanted the female character to keep the ballet inspiration. She was always going… Continue reading Clothing and cloth physics
A look back at the development of the Forest
Now that I have the bulk of the film plotted out and most assets worked up to close to final, I think it's a good time to look back at how they have developed. So let's compare the current versions with some of the beginning concept work I did. Here are the Tree plans I… Continue reading A look back at the development of the Forest
Block Pass (the film so far)
Here's the version of the film with the rough blocked out pass. All the timings are pretty much locked in now. I've also included one of the early render tests for each shot in order to get a good idea of how it should look after rendering. Though it hasn't been through a pass of… Continue reading Block Pass (the film so far)
Fixing Problems
To say there's been a few issues with the rig is probably an understatement. I don't know much about rigging or the technical aspects to character creation but I'm learning on the fly. It usually resolves around a process of me trying hundreds of different things and pushing every conceivable button until something good happens,… Continue reading Fixing Problems