As part of our submission this semester we are expected to host an event to showcase our animation to the public. How we do this, and the format it takes is entirely upto us. Some previous years have had a very informal setting at bars and others have hired larger function rooms and invited industry… Continue reading Exhibition 2019
This is just my rough layout of the sequence of events that I am considering for my current project. Most of the scenes have been designed as to really test my ability of motion and animation, and to create animation loops and learn how to manage them and blend between them. These boards are primarily… Continue reading The story of Tohan
The climax of my animation happens upon the arrival into an impossible space (I'll elaborate upon the narrative further in an upcoming post). In order to give an impossible and ethereal feeling to the scene, one in which houses a more (hopefully) philosophical interpretation, I have decided to reduce the scene to an endless white… Continue reading The Abyss – research for a scene
These are the first pieces of concept art for this project, just some simple thumbnails comps to explore the aesthetic of the environment. The use of this compositional technique of exploring depth and perspective with blocky forms and simple gradation is something I would like to carry through to the final render.
My animation is set to take place on a wild trail up a mountain, an obscure and disused path to a long forgotten shrine. The dilapidated path has broken over the years and no longer facilitates transit, this broken nature will become the trials of movement the MC will have to overcome in order to… Continue reading Setting inspiration