To say there's been a few issues with the rig is probably an understatement. I don't know much about rigging or the technical aspects to character creation but I'm learning on the fly. It usually resolves around a process of me trying hundreds of different things and pushing every conceivable button until something good happens,… Continue reading Fixing Problems
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Lighting
The truth is that I'm not very good at lighting, I usually leave it to the last minute and cobble something together at the end or in post. However getting the lighting right is going to really make this animation something special, getting wrong makes the whole thing feel flat and insignificant. No pressure. There… Continue reading Lighting
Changes to the models
Since theres some quite complex movement in my short, it's difficult to manage the rigging and modelling as well as animating the characters. In order to make some of the movements work such as the more rigorous dance moves there's a number of things I need to do. This could mean modifying the rigging on… Continue reading Changes to the models
Production quality test
Here's a couple of renders to set a benchmark for the overall look of the film. Along with some of the first movement test for the 3d animation. https://youtu.be/lXxjl4JF65Y https://youtu.be/8AFv4aU5k5A https://youtu.be/uZS4Ev1QJ0c A test render of the fallen tree scene. the background still needs a little bit of work An early test of the meadow section… Continue reading Production quality test
Depth Pass
Creating a good depth pass is going to make a big difference to the overall look of the film. It gives me a great deal of control and the ability to change things up a lot more in compositing by mixing it with openExr's. A good setup here is well worth the time invested in… Continue reading Depth Pass