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Mark Zerop

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Author: markzerop

Fourth Year

Problems

April 7, 2020April 7, 2020 markzerop

Working from home has a number of challenges, my laptop just can't work as fast as the studio computers. Meaning at some points I have to wait a considerable amount of time just for things to load correctly, and its incredibly prone to crashes. There are some aspects of the film I just have no… Continue reading Problems

Fourth Year

Effects and compositing

March 26, 2020April 9, 2020 markzerop

Unfortunately because of the current world situation I've had to relocate and work from home for the remainder of the project. Trying to maintain the same level of quality whilst working on a simple laptop is pretty much impossible. Things such as lighting tweaks for each scene can take a day or more just for… Continue reading Effects and compositing

Fourth Year

Clothing and cloth physics

March 7, 2020March 9, 2020 markzerop

Until now the characters have been nude. Whilst this was fine whilst working with proxies, as soon as I tested with the full models things became a bit uncomfortable. So I finally carved out the time to put some fabric down. I wanted the female character to keep the ballet inspiration. She was always going… Continue reading Clothing and cloth physics

Fourth Year

A look back at the development of the Forest

March 2, 2020March 2, 2020 markzerop

Now that I have the bulk of the film plotted out and most assets worked up to close to final, I think it's a good time to look back at how they have developed. So let's compare the current versions with some of the beginning concept work I did. Here are the Tree plans I… Continue reading A look back at the development of the Forest

Fourth Year

Block Pass (the film so far)

March 1, 2020 markzerop

Here's the version of the film with the rough blocked out pass. All the timings are pretty much locked in now. I've also included one of the early render tests for each shot in order to get a good idea of how it should look after rendering. Though it hasn't been through a pass of… Continue reading Block Pass (the film so far)

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Recent Posts

  • Hard Surface modelling test
  • New small Projects
  • An Update to the overall film progression
  • Final flowers and growth effects
  • Head Sculpting
  • Problems
  • Effects and compositing
  • Clothing and cloth physics
  • A look back at the development of the Forest
  • Block Pass (the film so far)

Instagram

I still have some proportions to work on and the anatomy is not quite there yet but the rough blockout is nearly complete
I've been taking the @flippednormals switching to blender course and I've had a blast going through it and getting to grips with blender. Here's the final render of the mini project that finishes the course. Now I'm looking forward to diving into some mini projects of my own and playing around with some of the other cool features hidden in blender.
Trying to get back into some animation again! I've spent the last couple of days playing around with this inbetween other projects and had a lot of fun with it. Still more to fix up but I thought I'd show what I have so far. Feedback and crits welcome!
a quick zbrush doodle of one of Chiara Bautista's drawings.
More stylised sculpts since that's what people wanted to see 😊. I thought I'd try putting a bit more effort into the presentation with this one and include a song that suits the story. Original art work from @tomwilltell
I made this quickly yesterday as a break from some other work and I was going to wait until closer to Halloween to post it. but since I won't be posting any other work today I'll share it now.
I wanted to do a more ambitious sculpt today but I feel as though I've lost my inspiration. I did manage to get this quick one out though. I struggle with faces a lot still, especially younger faces so I wanted to challenge that by sculpting a female face.
I did a quick sculpt of one of @tomwilltell 's illustration of the woodcutter. The shapes in the designs are beautiful and the feeling of the illustrations are always incredibly moving. This is still a work in progress but I'm running very low on energy to continue so I thought I'd drop it as is.
A gesture study with a sculpt.
I wanted to push outside my comfort zone with today's sculpt. Mainly to make sure I had to use reference instead of making it up as I go. So here's a Chimp! Enjoy
Timelapse of my 45m face sculpt.
I did a quick 45m face sculpt to test out not using the smooth brush in zbrush. Instead using the clay build-up gently to build a smooth form. I'm still a bit heavy handed with it and need to take more time but it definitely makes better results.
Here's today's attempt at the sculpt I lost yesterday. I've called it sooner than I wanted to because I don't think it's quite as good as the one I lost, so I got a little frustrated and wanted to start something fresh.
I spent 9 hours today sculpting over this block out and lost all the work 😔 there was some really nice stuff in there too. So I thought I'd post this anyway and hopefully redo everything tomorrow with a fresh start.
A one hour torso study.
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